Thordins Charakterbogen
Thordin Schwarzbart
LN Male Dwarf Fighter1, Transmuter4, Runesmith3 ; CR 8; Medium Humanoid (Dwarf);
Init +5; Senses Spot +0 (Darkvision 60'), Listen -1
Defense
AC 21, touch 12, flat-footed 20 (+1 full plate + Dex + Ring); +4 with Shield; Damage reduction 1/slashing (earthsilk jersey)
hp 52 (HD (1d10)+(4d4)+(3d6)+14)
Fort +9, Ref +4, Will +7 (cloak)dwarven bonuses;
Spd Walk 20 ft.;
Offense
Melee +7 mw Battleaxe (d8+2 slashing, d8+3 two-handed)
or +6 Clap of Thunder (usually 4d6 sonic touch attack, Fort DC 19 or deafened for 1 round) (rpol)
or +6/+6 two claws (d6+2/d6+2 slashing§ with Arms of Plenty)
or spells
Space/Reach 5ft./5ft.
Attack options: dwarven bonuses, Mountain Strike (+2d6) 1/day, Clap of Thunder (Reserve), Sudden Maximize, Spells (CL 7, DC 15+spell level, forbidden: Necromancy, Enchantment), usually:
Wiz 4 Polymorph? (2x), Energy Spheres?
Wiz 3 Dispel Magic, Haste, Sound Lance (2x)
Wiz 2 Mirror Image, Shatter, Web, Spider Climb, -free slot -
Wiz 1 Feather Fall, Grease, Hail of Stone, Magic Missile (2x), Obscuring Mist, Silent Image
Wiz 0 Dancing Lights, Detect Magic, Ghost Sound, Message, -free slot-
Statistics
Str 14, Dex 12, Con 14, Int 20, Wis 8, Cha 8
Base Attack +4; Grapple +6
Feats Clap of Thunder (RESERVE), Combat Casting, Improved Initiative, Rune magic, Scribe Scroll, Still Spell, Sudden Maximize Spell, Summon Familiar, Armor Proficiency (Light/Medium/Heavy), Shield Proficiency (Normal/Tower), Weapon Proficiency (Simple/Martial)
SQ: Darkvision (60');
Skills: (ACP -5) Appraise +6 (1 rank), Balance -4, Climb -1 (2 ranks), Concentration +13 (11), Concentration (Cast defensively) +17, Craft (Metalworking) +11 (4), Craft (Stoneworking) +15 (8), Decipher Script +6 (1), Escape Artist -4, Hide -4, Intimidate +3 (4), Jump -5 (4), Knowledge (Arcana) +13 (8), Knowledge (Nobility and Royalty) +7 (2), Knowledge (The Planes) +8 (3), Move Silently -4, Ride +3 (2), Speak Language +1, Spellcraft +17 (10), Spot +0 (1), Swim -8;
Languages: Dwarven, Common, Celestial, Giant, Gnome, Terran, Undercommon
Other Specialties: +1 racial bonus on attack rolls against orcs and goblinoids, +2/+4 racial bonus on Appraise and Craft checks that are related to metal/stone, +2 racial bonus on saving throws against poison., +2 racial bonus on saving throws against spells and spell-like effects., +4 Dodge bonus to Armor Class against monsters of the giant type., Stability, Stonecunning, +2 bonus to Spellcraft when learning Transmutation, Rune Magic, Stonecraft Expertise +3, Share Runes;
§counts as magic weapon for overcoming damage resistance
Equipment
1 medium full plate +1, 1 earthsilk jersey (150), 1 Battleaxe (mw, ready), 1 Warhammer, 1 dagger, 1 crossbow (light/mw), 50 bolts
1 cloak of resistance +1, 1 Necklace of Fireballs, Type II, 1 ring of protection +1, 1p Strickhandschuhe aus dem Mooshahnstadl, 3 pearl of power (1st, 1000gp), 1 spellbook (79/100 pages), 9 Perlen für Identify, 1 Infinite Scroll Case (1x 2800 gp, ready) 1 healing belt (1 Ladung: 2d8, 2 Ladungen: 3d8, 3 Ladungen: 4d8)
scrolls (still*): L0: read magic* (x2), detect magic* (x2), detect poison, mending* (x2), stick* (2x), silvered weapon* (x2), L1: alarm, comprehend languages, feather fall+, hail of stone* (6x), hold portal, identify (1x), jump* (2x), mage armor* (x2), magic missile* (CL5, 4x), prot. from evil* (x2), silent image* (x2), reduce person* (x2), true strike (7x) L2: alter self* (CL5, x2), bull's strength* (3x), darkness+, invisibility* (CL5, 5x), resist energy, rope trick* (2x), spider climb* (2x), see invisibility* (2x) L3: prot from energy L4: detect scrying (1x700gp), L5:
produce food scroll
potions: CLW (5), CMW (2), lesser restoration, heroism, oil of magic weapon (2x50)
wands: burning hands (48 ch., ready), shield (31, ready), exp. retreat (30, ready), endure elements (50), true strike (50, ready), lesser vigor (42)
4 sunrod, 12 caltrops, spell component pouch, backpack, 50 ft silk rope, set of stone chisels (5gp), ink, pen, paper, parchment, chalk, mirror (small, steel), flint and steel, tindertwig, 5 candle, sealing wax, sewing needle, signal whistle, soap, bedroll, water skin, trail ration (20 days), "Schneeschuhe" (quasi Tennisschläger zum Festschnallen an Schuhe): 5gp (verhindern Verlangsamung und Behinderung durch Tiefschnee, und manchmal auch Abstürze in Gletscherspalten, kosten aber 5ft Geschwindigkeit, +5 auf Track DC), Allgemeines Rundum-Glücklich-Winteroutfit: 8gp, 7lb / 2lb (small people)
Gold: 324gp;
Special Attacks
Mountain Hammer (ToB P84): Strike, Initiation: one melee attack as part of standard action — Deal +2d6 damage, overcome DR and hardness.
Stonecraft Expertise (Ex): Beginning at 2nd level, a runesmith gains a bonus equal to his class level on Appraise and Craft checks related to objects made of stone.
Share Runes (Ex): At 3rd level and higher, a runesmith can prepare a limited number of runeform arcane spells such that they can be activated (cast) by any character. The spell’s casting time remains the same, and it is just as effective as a spell cast by the runesmith himself. The spell’s level is increased by two, much as if a metamagic feat had been applied to it. A runesmith can prepare a maximum number of shareable runes each day equal to his Constitution modifier (minimum 1). Each time this ability is used to prepare a sharable rune, that rune takes up one of the runesmith’s available spell slots for that day.
Clap of Thunder [Reserve]: As long as you have a sonic spell of 3rd level or higher available to cast, you can deliver a melee touch attack as a standard action. This attack deals 1d6 points of sonic damage per level of the highest-level sonic spell you have available to cast. Additionally, the subject must succeed on a Fortitude save or be deafened for 1 round. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting sonic spells.
Polymorph
Houserule for Polymorph
You know (casterlevel/2) many DM-approved(tm) forms you can safely assume. For other forms you need a Knowledge check (to see if you know the form at all) and a caster level check (DC 10+HD, to determine if the change is successful). You DM may disallow certain forms or special abilities.
Wyvern: Dragon, Large, fly 60, AC 19 (-1 size, +1 Dex, +8 natural, +1 ring), Str 19, Dex 12, Con 15; Sting +7 melee (1d6+4 plus poison) and bite +5 melee (2d8+4) and 2 wings +5 melee (1d8+2) and 2 talons +5 melee (2d6+4) or +7 Clap of Thunder; Grapple +12 Benefits: Poison (Ex) Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. Dragon Type -- Immunity to magic sleep effects and paralysis effects.
Treant; Plant, Huge, AC 21 (-2 size, -1 Dex, +13 natural, +1 ring); Ref +7, Fort +7; Str 29, Dex 8, Con 21; 2 slams +11 melee (2d6+9) or +11 Clap of Thunder; Grapple +21
Dragon, Amethyst; Dragon, Small, fly 100, burrow 20, swim 10, AC 17 (+1 size, +5 nat, +1 ring), bite +6 melee (d6+1), 2 claws +1 melee (d4+0), STR 13, DEX 12 CON 13; Grapple +1
Spellbook
Wiz 4: Polymorph?, Energy Spheres?
Wiz 3: Arms of Plenty, Dispel Magic, Dolorous Blow, Haste, Sound Lance, Undulant Innards
Wiz 2: Alter Self, Bear's Endurance, Bull's Strength, Invisibility, Mirror Image, Resist Energy, Rope Trick, Scorching Ray, See Invisibility, Shatter, Spider Climb, Web
Wiz 1: Alarm, Expeditious Retreat, Feather Fall, Floating Disk, Grease, Hail of Stone, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Obscuring Mist, Protection from Evil, Reduce Person, Shocking Grasp, Silent Image
Wiz 0: Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sound, Launch Bolt, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Silvered Weapon, Stick, Tongue of Angels, Tongue of Fiends
XP
10000 + 150+225+71+214+214+100+845+1800+382+563+825+100 = 15714 + 225+450+690+200+100+986+200+193+1130+514+514+257+200-371= 21002 +1800+300+3650 + 830 +419= 28000